Unsung MVPs: Familiars in D&D

The Find Familiar spell is arguably one of the most powerful 1st-level spells in D&D, but at many tables, the tiny spirit just sits on the Wizard’s shoulder like a glorified piece of jewelry until it’s sent into an area to be accidentally incinerated by an enemy’s Fireball.

If you are only using your familiar to have a pet or occasionally scout a hallway, you are barely scratching the surface of what this little feature can do! Here is a guide to understanding the mechanics that turn your familiar into a genuine force multiplier.

When I played Morrigan in our side campaign, The Hunter’s Hall, we began the campaign prior to my cat Loki passing away. Before and after that, he was the favored familiar of mine for recon and scouting, and I would describe, his meow and him just showing up by brushing his tail against my leg and walking around me, just like he did in real life. Whenever I cast Find Familiar summoning him, there wasn’t a dry eye in the house.

The Combat Assist: The “Help” Action

Your familiar rolls its own initiative, and while the spell explicitly states it cannot attack, it has full access to standard combat actions—most notably, Help.

By choosing a high-mobility, flying form (such as an OwlHawk, or Raven), your familiar becomes a combat asset thanks to a trait called Flyby. This allows certain flying creatures to fly out of harm’s way without provoking opportunity attacks using the Flyby Tactic.

On its turn, a flying familiar can swoop into the face of an enemy, take the Help action to distract them, and fly away to safety. The very next attack roll against that target—no matter who it’s attacked by—gains Advantage.

The Remote Caster: Deliver Touch Spells

One of the most mechanically unique features of Find Familiar is the ability to channel spells with a range of “Touch” through your familiar.

As long as the familiar is within 100 feet of you, it can use its reaction to deliver the spell exactly as if it had cast it. This completely changes how you utilize high-risk, high-reward spells:

  • The Combat Medic: Keep your squishy caster safely behind cover while an agile, land-based familiar (like a CatWeasel, or Badger) scurries across the battlefield to deliver a much-needed Cure Wounds.
  • The Invisible Shock: If you have a way to make your familiar unseen, or use an inherently deceptive creature (such as an Imp or Quasit if you’re a Chain Pact Warlock), it can walk right up to a boss and deliver a devastating Inflict Wounds or Bestow Curse on your turn.

Sensory Infiltration: The Ultimate Scout

You can see through your familiar’s eyes and hear through its ears as an action. While you are blinded and deafened to your own surroundings during this time, the tactical scouting advantages vary beautifully depending on the creature’s native traits.

  • Keen Senses: Flying or nocturnal scouts (like the OwlBat, or Hawk) often possess bonuses to perception, making them excellent for scanning wide-open terrain or dark caverns.
  • Tiny Infiltrators: Micro-sized crawlers (such as the SpiderCentipede, or Lizard) are ideal for political intrigue or stealth campaigns, allowing you to slip under locked doors and hide on ceilings to eavesdrop.
  • Aquatic Specialists: Fully aquatic or amphibious options (like the OctopusCrab, or Frog) save the party from risky underwater exploration by navigating submerged grottos and sunken wrecks.

The Pocket Dimension

A feature players often forget is that you can use an action to temporarily dismiss your familiar to a pocket dimension. You can then use an action to conjure it back in any unoccupied space within 30 feet of you.

This makes unassuming, small terrestrial creatures (like the RatPoisonous Snake, or Toad) incredible for bypassing physical barriers. If you can get within 30 feet of a locked room, a barred cell, or the opposite side of a portcullis, you can instantly manifest your familiar inside to interact with the environment, pull levers, or drop off small items.


Final Thoughts

When players treat their familiar purely as a pet or a novelty, they miss out on what makes the feature brilliant: a strong action economy. In D&D, the side with the most actions usually gains an advantage, and a familiar grants you a completely separate turn, a distinct movement pool, independent senses, and a reactive trigger—all for the low cost of a 1st-level spell slot and 10 gold pieces.

Don’t be afraid to put them to work. Yes, your familiar only has a handful of hit points, and smart DMs will eventually have enemies get annoyed and swat them out of the sky. But remember, every arrow or spell an enemy wastes targeting your 2 HP companion is an attack that didn’t hit your party’s line. Keep your incense handy, embrace the mechanical utility, and let your familiar expand your tactical toolkit both inside and outside of combat.